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The Art of Walking

This simulation is designed to encourage students to discover the "everyday rules of social behaviour".

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The Urinal Game

A slightly-risque simulation based on Proxemic theory (personal space) that can be used to illustrate a range of sociological ideas and concepts.

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Research Methods

For My Next Trick

A simple mind-reading trick to help you teach Popper’s Hypothetico-Deductive Model of science, positivism, realism and a range of other concepts.

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Window Shopping

Simulation that can be used to introduce a practical dimension to research methods such as field or natural experiments.

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The Sociological Detectives: Trial: And Error

The latest addition to the burgeoning Sociological Detectives™ Universe is a role-playing simulation of the Research Process – and Popper’s Hypothetico-Deductive Model of Scientific Research in particular – that uses the analogy of a criminal investigation to help students understand and experience how and why the research process is structured.

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The Sociological Detectives: Trial: And Error Online Version

The same functionality as the PowerPoint version but probably better-suited to tablets, mobiles etc.

The Sociological Detectives: BOLO

In "Be On the Look Out for", the second (following Trial and Error) in the Research Methods series, students take on the role of Sociological Detectives to investigate and evaluate Non-Participant Observation. There are two versions of the Presentation and this link takes you to the Blog page where each - and more - is explained.

The Sociological Detectives: Hiding in Plain Sight

The 3rd PowerPoint in the Research Methods series combines a hands-on approach to doing Overt Participant Observation with a classroom-based evaluation of the method.

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Simulacra and Hyperreality

Not so much a simulation, more a lesson outline that uses a range of practical activities to illustrate Baudrillard's concept of simulacra and link it to hyperreality.

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Trial By Jury

Use the format of a jury trail to set-up structured debates.

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The Anomie Within

A short simulation you can use to introduce Merton's concept of anomie.

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The Sociological Detectives: We Have A Situation

In this simulation students take on the role of Sociological Detectives to investigate and explain the behaviour of "unruly youth" using a mix of video and text.

Social Inequality

Cards, Cakes and Class

Use this simulation to give students practical experience of educational inequality.

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Beat the Bourgeoisie

This simple simulation uses the cover of a "revision quiz" to explore different forms of capital - economic, social and cultural - and their respective impacts on social inequality.

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An Exercise in Inequality

If you want an "inequality simulation" that's very simple to set-up, requires almost no preparation and resources and is sufficiently flexible to be applied to any area of the course that involves social inequalities (the two featured here are social stratification and education), this could be the sim for you.

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Flipping Good | 1. The Structure of Social Action

This simple-to-set-up-and-play sim uses a game of "Heads or Tails" as a way of teaching students about concepts of structure and action as well as ideas about how societies allow structured economic inequalities to develop.


Cultural Deprivation

This simulation is based around the idea of "language differences" and can be used to question notions of cultural deprivation in an educational context.

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Leave Nothing to Chance

This simulation uses the mechanism of a series of lotteries to explore how differences in achievement may result from material and cultural factors that occur both inside and outside the school.

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The Sociological Detective: DEA

This simulation helps students understand and explain reasons for differential educational achievement.

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